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Since this weighs moves by energy, fast-charging moves are more likely to be selected than slow ones. Sort remaining Charged Moves by damage per energy squared and select the best move for the "Secondary" Charged Move.DPE helps determine each Pokemon's most efficient move in the matchup.
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Some Charged Moves deal a lot of damage but take longer to charge, while others charge quickly but deal less damage. Sort Charged Moves by DPE (damage per energy) and select the best move for the "Main" Charged Move.When using the auto select option, the simulator calculates which moves would be optimal in the current matchup. Pokemon that are above level 35 to meet the CP cap have different default IV's to represent those found in lucky trades. "Overall" is a product of the three stats and gives a general idea for performance, mostly useful for comparing Pokemon of the same or similar species.īy default, Pokemon have an IV combination that is the 64th best IV combination (sorted for stat product) using an IV floor of 5. The stats shown are a Pokemon's actual stats at the given CP or level. Pokemon StatsĪ Pokemon's actual stats are a result of its base stats, IV's, and a CP multiplier (determined by level). Victories will always have a minimum Battle Rating of 500īattle Rating is a way of measuring battles beyond simply "win" and "loss" it may be valuable to know not only which Pokemon can win, but which can do so while sustaining the least amount of damage, leaving them in a better position for the next fight. Battle Rating has a hypothetical maximum of 1000 (victory with no damage taken) and a hypothetical minimum of 0 (loss with no damage dealt). In other words, a Pokemon gets up to 500 points for the percentage of HP it damages in battle and up to 500 points for the percentage of HP it survives with. The Battle Rating formula is:īattle Rating = (500 x (Damage Dealt / Opponent's HP)) + (500 x (HP Remaining / HP)) Battle Ratingīattle Rating is a metric used to represent each battle's outcome. We hope the simulator can serve as a helpful guide for real-world battles.īelow are details for how the battle simulator works. While the simulator strives to paint as accurate a picture as possible, note that various factors may affect the outcome of an actual battle, such as Pokemon stats, latency, device performance, and human decision-making.
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It displays a timeline of what each Pokemon does, and how much damage they deal. I can now say I've seen a video game where giraffes strapped with miniguns charge into battle against a herd of triceratops, and that wasn't true this morning.Can Pokemon A beat Pokemon B, and by how much? The battle simulator seeks to calculate and illustrate the answer to that question. Developer Dog Hoggler (yep) expects to launch in full after 3-6 months of adding new beasts, challenges, and such. It also has a challenge mode and some sort of football mode, because why not? I suspect that if my young cousin finds out about this, he might never play any other video game.Īs you'd expect, Beast Battle Simulator has a sandbox mode where players can throw down animals, dinosaurs, and weapons, then watch the action unfold and jump in themselves if they want. A game where you can make a flock of seagulls fight heavily-armed dinosaurs and self-detonating swine? Undeniably.
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rex? And how many if those bears have flamethrowers strapped to their heads? You can find out now, as Beast Battle Simulator launched into early access today. The new hotness in simulated silliness is Beast Battle Simulator, which does a similar thing of throwing units into big fights, but with animals and dinosaurs. It was a janky bit of fun, a silly way to watch silly battles. A godlike penguin destroyed 1,000 vikings 45,000 Persian Immortals cut down 600 ogres when our Brendan played Ultimate Epic Battle Simulator earlier this year.
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